The NMJL Card
Scoring Guide
In American Mahjong, every winning hand must match a pattern on the official NMJL card, updated annually.
How the Card Works
The National Mah Jongg League (NMJL) publishes a new card every April with all valid winning hands for that year. Each player needs their own copy.
Hands are organized into categories. Each hand shows a specific tile pattern with a point value (typically 25 or 30 cents). Higher-value hands are harder to complete.
The card uses a notation system: tiles in groups without "C" may be exposed (claimed from discards), while groups marked with "C" must be concealed (drawn from the wall only).
Joker Rules
✅ Jokers can substitute for any tile in a group of 3 or more (Pung, Kong, Quint, Sextet).
❌ Jokers cannot be used in pairs or singles.
🔄 If a player has an exposed group containing a Joker, you can exchange the matching natural tile for their Joker on your turn.
🚫 Singles & Pairs hands never use Jokers — they're always fully concealed.
Hand Categories
2468
Jokers OKHands using only even-numbered tiles (2, 4, 6, 8). May include Dragons.
FF 2222 4444 66 88
Quints
Jokers OKHands containing five of the same tile (only possible with Jokers).
FFFFF 11111 DDDD
Consecutive Run
Jokers OKSequential number patterns within one or more suits, e.g. 1-2-3, 3-4-5, 5-6-7.
FF 111 222 333 444
13579
Jokers OKHands using only odd-numbered tiles (1, 3, 5, 7, 9). May include Dragons.
FF 1111 333 5555 99
Winds – Dragons
Jokers OKHands built around Wind tiles (NESW) and/or Dragon tiles (Red, Green, Soap).
NN EE WW SS DDDD
369
Jokers OKHands using only tiles numbered 3, 6, and 9.
FF 3333 6666 9999
Singles & Pairs
No JokersHands composed entirely of single tiles and/or pairs. No Jokers allowed — these are always concealed.
11 33 55 77 99 DD GG
Special Hands
No JokersUnique combinations that don't fit other categories. Often the highest-value hands on the card.
Varies by year — check the current NMJL card
A new card is released every April — make sure you have the current year's card.
